LATE TO AREA 51
ABOUT
A 2D platformer about a gamer who arrived a day late to the Area 51 Raid, created for the
2019 WolverineSoft Pumpkin Game Jam. You infiltrate the facility, and rescue the aliens and
use their powers to escape. Each alien gives you a unique platforming ability when you rescue
them.
DEVELOPMENT INFO
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Developed by Seyhyun Yang, Michael Tilbury, Nathan Gualtieri, Blake
Webb, and Dilan Huang
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48 hour development cycle (October 2019)
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Made using Unity Engine
CONTRIBUTIONS
CONTRIBUTIONS
My major contribution to this project was the design of the player's special abilities, implementation of the player controller,
and the design of the final level. The first ability the player gets is the hover, which was implemented by restraining the
player's y-position while the button is pressed. The second ability is the teleport. This was implemented by having a separate
GameObject that is on a different layer to avoid collision. So, the player could send the GameObject through thin barriers, and
teleport to its location on the other side. The final ability was the super jump, which was simply implemented as a jump with
more force behind it. The final level was designed to be very difficult, requiring the player to use all the abilities in tandem,
sometimes even having to cancel one ability with another. As a result, it was extremely challenging, but several players were able
to beat it after practicing.