LATE TO AREA 51
							
								 
							ABOUT
							
								A 2D platformer about a gamer who arrived a day late to the Area 51 Raid, created for the 
								2019 WolverineSoft Pumpkin Game Jam. You infiltrate the facility, and rescue the aliens and 
								use their powers to escape. Each alien gives you a unique platforming ability when you rescue 
								them.
							
							DEVELOPMENT INFO
							
								- 
									Developed by Seyhyun Yang, Michael Tilbury, Nathan Gualtieri, Blake 
									Webb, and Dilan Huang
								
- 
									48 hour development cycle (October 2019)
								
- 
									Made using Unity Engine
								
CONTRIBUTIONS
							 
					
					
						
							CONTRIBUTIONS
							
								My major contribution to this project was the design of the player's special abilities, implementation of the player controller, 
								and the design of the final level. The first ability the player gets is the hover, which was implemented by restraining the 
								player's y-position while the button is pressed. The second ability is the teleport. This was implemented by having a separate 
								GameObject that is on a different layer to avoid collision. So, the player could send the GameObject through thin barriers, and 
								teleport to its location on the other side. The final ability was the super jump, which was simply implemented as a jump with 
								more force behind it. The final level was designed to be very difficult, requiring the player to use all the abilities in tandem, 
								sometimes even having to cancel one ability with another. As a result, it was extremely challenging, but several players were able 
								to beat it after practicing.